Dark Days Ahead Discussion
officer_dirtbag
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1y ago
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Changelog for 2023-07-11 to 2023-07-17
Changelog for 2023-07-11 to 2023-07-17
These are the new changes over the past week, collated by yours truly with this hacky script :P
(Split the changelog into multiple parts because it’s over the 10k character limit)
Part 2 (comment)
Features
- #66847 - Add more link ups
by GuardianDll
Summary: "More tools can be connected to grid directly" - #66334 - Player character now can get sick with common cold or flu only after contacts with sick NPCs or ferals
by Night-Pryanik
Summary: "Player character now can get sick with common cold or flu only after contacts with NPCs or ferals" - #65549 - Apply different messages per intensity level
by Maleclypse
Summary: "Apply different messages at different intensity levels"
Content
- #66704 - Added some additional labels on graves.
by Daved27hundred
Summary: "Graves may have ruder writing on them" - #65702 - New monster: Colossal Zombullfrog, and zombie frogs no longer fear fire/pain.
by Nebnis
Summary: "Added new zombullfrog evolution and removed their fear of fire and pain" - #66676 - Arabic Armaments and book, More Graded Steel
by MorvarchPrincess
Summary: "Adds a new arabic armaments book that has some new and old stuff. moving multiple other things to graded steel." - #66808 - More large building and up above start locations
by ashGlaw
Summary: "More large building and up above start locations" - #66672 - Implement all-wooden fermenting vat (see #65632).
by db47h
Summary: "Add an all-wooden fermenting vat" - #66909 - Add tactical_grenade_pouch spawn to Military Warehouse
by DonOfSandiego
Summary: "Added the MOLLE Hand Grenade Pouch to the Military Base warehouse" - #66887 - Zombie Harvest Snippets
by sadenar
Summary: "Zombie Dissection/Butchering Snippets" - #66849 - Add some splintmail additions: Splint mail greaves and vambraces
by MorvarchPrincess
Summary: "Added Splintmail Greaves and Vambraces"
Mods
- #66707 - Rattlesnake retouch, Tamable Wildlife tamable rattlesnakes
by randomtyper
Summary: "Tamable Wildlife: tamable rattlesnakes" - #66667 - [Magiclysm] Return of the Elves
by Theawesomeboophis
Summary: "Resubmission of #47984 with fixes and a roof" - #65805 - [DinoMod] giganotosaurus
by LyleSY
Summary: "[DinoMod] giganotosaurus" - #66841 - [MoM] Add noetic resilience treatment
by Standing-Storm
Summary: "Add noetic resilience treatment, fix https://github.com/CleverRaven/Cataclysm-DDA/issues/66804" - #66934 - Jsonify succession cooldown + fix some bad bugs!
by RenechCDDA
Summary: "Faction succession cooldown is now a json value, and can be modded as such"
Balance
- #66856 - Some brain bionics cannot be removed
by anoobindisguise
Summary: "you can't uninstall bio_int_enhancer or bio_memory" - #66842 - Clear character succession cooldown when PC is badly wounded
by RenechCDDA
Summary: "Being badly wounded will always allow you to swap characters in camp while you heal" - #66911 - put f_nuclear_fuel_cell in the microlab reactor
by anoobindisguise
Summary: "microlab reactor has nuclear fuel cells instead of asrgs" - #66910 - make arbitrarily undodgeable attacks dodgeable
by anoobindisguise
Summary: "certain previously non dodgeable attacks can be dodged" - #66836 - Titanium skeletal bracing provides some bash armor
by anoobindisguise
Summary: "titanium skeletal bracing provides bash armor" - #66834 - Adjust the way Intelligence affects focus (multiplier instead of flat bonus)
by anoobindisguise
Summary: "intelligence provides a multiplier to current focus rather than adding to its value"
Bugfixes
- #66828 - Fix #66712
by MNG-cataclysm
Summary: "Add missing dialogue to tell Rubik about the Hub." - #66814 - No more civilian de-aging
by Karol1223
Summary: "Prevents civilians from evolving into zombie children" - #66807 - Fixed bug where 'w'ield can pick up NPC items without triggering warning
by fyhannes
Summary: "'w'ield menu will now correctly trigger a steal warning when wielding an item that does not belong to player" - #66852 - Add Aluminum Bat To Practice Recipe
by BarndoBoi
Summary: "Adds the aluminum bat to beginner bash practice" - #66833 - Fix fix_time
by anoobindisguise
Summary: "fix issue where fault fixes use the wrong time to fix" - #66888 - Give the FN SCAR its attachment points back
by carmakazi
Summary: "Give the FN SCAR its attachment points back" - #66912 - remove damage malus from sig 553
by anoobindisguise
Summary: "sig 553 doesn't have a flat damage modifier" - #66903 - Fix z-level shadows drawn on unseen tiles
by Rewryte
Summary: "Fix z-level shadows drawn on unseen tiles" - #66899 - Fix grenade manhacks
by Hirmuolio
Summary: "Fix grenade manhacks" - #66884 - Fix molotov
by Hirmuolio
Summary: "Fix molotov" - #66877 - Fix pathfinding around vehicles
by ehughsbaird
Summary: "Fix pathfinding around vehicles" - #66870 - Allow crafting tools to use linked electricity
by Kamayana
Summary: "Allow crafting tools to use linked electricity" - #66971 - Itemgroups can seal their containers
by mqrause
Summary: "Itemgroups can seal containers" - #66967 - Don't get randomly sick anymore
by Night-Pryanik
Summary: "Don't get randomly sick anymore"
Performance
- #66894 - Fix Nested List lag in crafting menu
by lispcoc
Summary: "Fix Nested List lag in crafting menu"
Infrastructure
- #66292 - Carrier for items on ground is nullptr
by Hirmuolio
Summary: "Carrier for items on ground is nullptr"
Interface
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