Godot
ihopethisisnotawful
•
11mo ago
•
100%
How do I go about keeping in-game keybinds relegated to the game?
I'm making a game in Godot 4 and I have something bound to the B key, problem is that if I press the B key while holding ctrl (sprint in my game) it launches a system shortcut bounded to ctrl + b. How can I stop the game inputs from activating a system shortcut?
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