KiloGex 1d ago • 100%
Millions of dollars also doesn't hurt.
KiloGex 2d ago • 100%
The answer to both of these is their constituency. In order to stay in power, the parties need to move in the general direction of their voters. Democratic voters are more likely to be against the attacks on Gaza and the Palestinians. Republican voters are more likely to be in favor of bombing the hell out of "terrorists."
Therefore, Democrats are more likely to be swayed towards the side of let's not support Netanyahu. By that chain, less deaths will occur (addendum: with US help) with the Democrats in power.
Right now, Biden is doing business as usual. Same trades and sales to Israel as the US has always done. Trump though has said that he'd just bomb them to "finish the problem."
Progress is led by the people, not the politicians.
KiloGex 3d ago • 100%
I don't think there are any good guys here. However, the Democrats are more likely to be swayed away from the fight than Republicans. At the very least, less deaths will occur with Democrats in power than Republicans.
KiloGex 3d ago • 100%
Awesome, thanks for the info! I'll try that out.
KiloGex 3d ago • 100%
Oh I totally understand that. Not the absurdity is to what end? If a Republican is elected and they take the Senate, then it'll be more than just giving Israel supplies. The GOP is 100% behind Israel and will be drones in the air and potential boots on the ground within days.
KiloGex 4d ago • 100%
Sorry for the potato quality. These are all of my current missions and, for example, I have really nothing else to do to find Artemis (even though I haven't. Last thing was them sending me some coordinates to a signal tower). I've spent just so many nanites on blueprints and I've done 1 Nexus mission, but it wasn't with another player because I play at weird times and have only ever seen someone in the Nexus once.
To fill things out, my objective for Ghosts in the Machine is "collect nanites to buy technology upgrades" which I've done a bunch, and for Atlas Eternal it's "find a wonder to show the Atlas" which I've done a few times with no change (this one feels just like the Base Computer Archives mission that just keeps sending me to the same place over and over).
KiloGex 4d ago • 100%
Correct, but they're doing so because they believe it ensure Harris won't win. They aren't considering the fact that if Harris loses, Trump wins. It's a stupid and not only pointless but dangerous decision.
KiloGex 4d ago • 66%
Funny enough, that's exactly who they're planning on voting for, too! The way they put it, voting for Stein is their way of not voting for Trump but ensuring he beats Harris.
KiloGex 4d ago • 33%
And Trump will just skip the middleman and bomb Gaza and Palestine himself. You're talking about the guy who moved the embassy to Jerusalem, after all.
KiloGex 4d ago • 40%
This is going to be such a leopard ate my face moment. Do they really think the Republicans are going to do anything? They're just going to drop some bombs and call it a day. At least with the Democrats there's a slight chance.
KiloGex 5d ago • 100%
Good to know. I've seen people online almost Stargating with this big teleporter and figured things would eventually resolve somehow. I suppose I just need to keep exploring!
I've started a settlement, I have a freighter with a bunch of frigates. I have S or A class in every type of ship. I've done a could of derelict frigates. I'm still trying to customize my freighter, but man finding modules is hard! Haven't found any glyphs yet though ...
I'm still planning on exploring and playing, I just wasn't sure if I did something wrong in terms of the story. I think it's super interesting and compelling, so when it just ended I was thrown for a loop.
KiloGex 5d ago • 100%
Haven't been to the center of the galaxy yet. I made the Heart of the Sun for Atlas, but then it just wants wonders. I've done this about 5 times and it just keeps repeating.
I just recently got into NMS just before the Aquarius update. I've really enjoyed things so far, but I'm at a weird point now. Every one of my primary missions has some vague objective that I can't actually complete. The story (as it is) seems to have completely stalled out. I'm left to repetitious side missions like the Base Computer Archives and Settlers. Is there anything else in terms of story, or am I on my own now? I just figured there would be some sort of resolution to Artemis, Atlas, or any of the really cool and interesting plots that seem to be going on here.
KiloGex 3w ago • 94%
Does it apply to both sides though, really?
KiloGex 8mo ago • 90%
We'll never know. This is all based on people's complaints online. Apple will never actually release how many were returned and for what reasons.
KiloGex 8mo ago • 94%
The problem with this article is that it's all circumstantial. Sure these are people complaining of problems and critiques, but we'll never get the full report of how many returns there actually are and why they were returned. That's just not data Apple will ever give out.
KiloGex 8mo ago • 100%
So they just let anyone write opinion pieces now?
KiloGex 9mo ago • 100%
I'd suggest checking out the EN World Advanced 5E. It's open source, way better than basic 5E, and the creative team is very pro-player.
KiloGex 9mo ago • 100%
I'm hoping that the NWSL can learn from the business and growth mistakes the owners of MLS teams made and actually make this league a worldwide staple. They seem to be on a good course so far.
KiloGex 10mo ago • 98%
Can you imagine spending all that money on a car and expecting certain features, only for them to change based on the whims of a manchild who gets his feelings hurt?
Pretty short and sweet, how do you successfully narrate travel between points of interest as a GM without it being all hurky-jerky? I'm imagining attempting to narrate the epic travel scenes in Lord of the Rings, where they travel for days in fast-forward with nothing really interesting happening, only to then suddenly have time reel down to normal when something is about to happen. Every time I try this in a game though it just feels awkward and abrupt, while also clearly indicating to the players that something is going to happen. Is there a way to make this a more smooth and natural transition?