bombasticSlacks 1y ago • 100%
Mods become out of date very quickly which means the hard part of most old mods is manually editing them to work, not installing.
bombasticSlacks 1y ago • 100%
I hadn't even considered the layer of caching buildings and tracking them together, just the fundamentals of having temperature propagate from sources without being a huge resource hog. Stuff like what you've suggest would help but we'd need a bunch of different solutions I think to make it performative.
Also as always with open source there needs to be a will to do it.
bombasticSlacks 1y ago • 100%
Yeah there has been thoughts on making this better but it's a lot of work to solve in an efficient way.
bombasticSlacks 1y ago • 100%
Ready to rub some aloe on it.
bombasticSlacks 1y ago • 100%
Unfortunately those old school labs are kinda legacy content on their way out. They are hard coded in C++ instead of using our modern map making systems so a lot of their content isn't super cohesive.
There are a few more modern facilities that may provide more joy / excitement though 😁
bombasticSlacks 1y ago • 100%
If it still works the same as it did a while back, you need to have certain skill levels to notice it on Cranberry. Otherwise you need to keep progressing the Hub standard quests.
bombasticSlacks 1y ago • 100%
Working on more EOC stuff, big things to come for it to give people examples.
Really excited about all the mapgen stuff recently!
bombasticSlacks 1y ago • 100%
God bless what's left of the USA 🫡
bombasticSlacks 1y ago • 100%
Use the summary as the title instead of the PR title? Would save some lines.
Actually looks like this will be fixed for next week https://github.com/LemmyNet/lemmy/pull/3263
bombasticSlacks 1y ago • 100%
For the mod I'm WIP on I'm going to need a bunch of MA features, if you want to split out some work let me know.
bombasticSlacks 1y ago • 100%
Really excited for the 3d iso view. It looks really cool in game, can't wait to see how it looks once tileset people start planning around it.
Hello everyone this is the first post for discussion of Cataclysm: Dark Days Ahead. Hopefully people will enjoy this space : )