Game Development

https://www.youtube.com/watch?v=PZC_y4KH0yw

Note: I'm not the creator of this video. Consider watching this video [with FreeTube](https://freetubeapp.io/), a nifty open-source program that lets you watch YouTube videos without Google spying on your viewing habits! Combined with [Libredirect](https://libredirect.github.io/index.html), which automatically opens youtube links in Freetube, it becomes really slick and effortless to use.

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github.com

This was recently posted to discord: > **The Original Rogue Legacy Source Code Now Available** > > Greetings @everyone! > > It's been more than 10 years since we released a game that would alter the trajectory of our lives forever. That game, of course, was the original Rogue Legacy. In the span of a single night we went from struggling indie devs to building a solid, stable career making video games; a path that would carry on for more than a decade. Since then we've released two more titles and have reached millions of players worldwide, and it is a journey we hope to continue far into the future. > > So, to give back to the community that has gifted us so much, and in the pursuit of sharing knowledge, today we are officially releasing the full source code to Rogue Legacy 1. This may only interest a select few people, but we hope by public sourcing the game that started it all for us, we can keep its spirit alive and help budding developers curious to know what it took for us to get started (and to see what you can get away with :p). > > The full source is available at the GitHub link below: > > https://github.com/flibitijibibo/RogueLegacy1/ > > A lifetime of gratitude goes out to Ethan Lee for setting up the public source code repository, and helping us since all the way back to the original Mac and Linux release of Rogue Legacy.

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store.steampowered.com

its a small inventory management game in a sci fi setting. We only worked on it for like 4-5 months after our last game was cancelled and we downsized a lot so its pretty rough around the edges but i hope it will be fun if you guys give it a try

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store.steampowered.com

its a small inventory management game in a sci fi setting. We only worked on it for like 4-5 months after our last game was cancelled and we downsized a lot so its pretty rough around the edges but i hope it will be fun if you guys give it a try

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docs.o3de.org

I've wondered about this game engine for a while. Based on CryEngine, it sounds like it should have pretty stellar graphics for an open source engine. There doesn't seem to be much of a community around it though.

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Many of us get a sense of warm nostalgia when it comes to the PSP. Released in 2004, this portable console was a real breakthrough for its time. It introduced us to the possibility of enjoying full-fledged game projects on the go. It was incredibly groundbreaking at the time. As if you had a little piece of home console in your pocket.

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The Inspiration for Yarnspin [https://mattiasgustavsson.itch.io/yarnspin/devlog/543014/the-inspiration-for-yarnspin](https://mattiasgustavsson.itch.io/yarnspin/devlog/543014/the-inspiration-for-yarnspin) [@gamedev@programming.dev](https://programming.dev/c/gamedev)

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mastodon.gamedev.place

Hi Lemmy! Here's the game I have been working on for the last decade: a pixel art space sim. Called Away To The Stars. You can get it on Steam. https://store.steampowered.com/app/2329800/Away_To_The_Stars/ Any feedback welcomed

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www.pcgamer.com

> Professional game makers care very much about how Unity operates as a business these days.

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tilvids.com

Anybody using Solarus? Do you recommend it? Is there any way to install it on Linux without snaps (fedora)?

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dolphin-emu.org

cross-posted from: https://fedia.io/m/emulation@lemmy.ml/t/1161771

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How to cross promote under the new Steam Rules by Chris Zukowski [https://howtomarketagame.com/2024/08/26/how-to-cross-promote-under-the-new-steam-rules/](https://howtomarketagame.com/2024/08/26/how-to-cross-promote-under-the-new-steam-rules/) [@gamedev](https://programming.dev/c/gamedev) [\#GameDev](https://mastodon.social/tags/GameDev) [#GameMarketing](https://mastodon.social/tags/GameMarketing) [#Steam](https://mastodon.social/tags/Steam) [#GamesMarketing](https://mastodon.social/tags/GamesMarketing) [#IndieDev](https://mastodon.social/tags/IndieDev)

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github.com

Hi, I've spent the last few months working on a rogue-like bullet hell game for a school project. It uses a 0G movement system that's kind of similar to _Asteroids_, which I think makes for a surprisingly unique experience. It's finally getting to a state that feels like a real game, so this would be a great time for some playtesting! If anyone out there is interested, or just wants to play a free game, feel free to give it a try. Any feedback would be much appreciated.

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sonyinteractive.com

> Through mentorship, training, and project-based investment, SIE strives to lower the barrier of entry and showcase the most incredible talents emerging from this region. We’re pleased to announce this new initiative and our call for submissions. > The MENA Hero Project will support game developers based in the following countries: Saudi Arabia, United Arab Emirates, Bahrain, Iraq, Kuwait, Oman, Qatar, Jordan, Egypt, Morocco, Tunisia. > Interested developers should apply to the program by reading the FAQ and applying [here.](https://www.playstation.com/global/mena-hero-project/) There is hope for us yet.

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[Blog] Valve just took away a valuable visibility tool Blog post by Chris Zukowski (How to Market A Game) [https://howtomarketagame.com/2024/08/21/valve-just-took-away-a-valuable-visibility-tool/](https://howtomarketagame.com/2024/08/21/valve-just-took-away-a-valuable-visibility-tool/) [@gamedev](https://programming.dev/c/gamedev) [\#GameDev](https://mastodon.social/tags/GameDev) [#GameMarketing](https://mastodon.social/tags/GameMarketing) [#Steam](https://mastodon.social/tags/Steam)

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Last year for reference ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fprogramming.dev%2Fpictrs%2Fimage%2F8044ce90-fe6e-4feb-a8ff-fbd733304802.png) And the year before that ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fprogramming.dev%2Fpictrs%2Fimage%2Fb1e0c5c9-6f87-4ef4-bafc-6df90a98eed3.png)

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I guess the question is straightforward. I'm creating a simple 2D game with a few animation and 30 or 60 fps are more than enough. I'd like to cap the fps to reduce power consumption on my laptop when testing my own game. I can manage that from the nvidia control panel, but I can do that from ingame code? I can see many games provide a fps cap option. How do they achieve that? Sleeping/calling Sdl_delay doesn't seem a great option and neither is active waiting while checking for passed time. Is there an hardware mechanism I can block to?

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> UI Pack: Adventure is now available ✨This completely free pack includes 128 sprites for HUD/UI, both in PNG & SVG vector files! > > Download (free, no registration, no tracking, no ads etc.): https://kenney.nl/assets/ui-pack-adventure ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Fprogramming.dev%2Fpictrs%2Fimage%2Feaa432be-5e46-40b8-b0dc-32b0108f888f.png)

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https://www.youtube.com/watch?v=yXQipk_mBAo

I really enjoyed Danny's costume for this gamedoc😂👌 man games like 🪸Dredge🕳️ really helps stoke my enjoyment and interest❤️‍🔥 in seeing how the next generation of games will shake up the industry and bring new cool designs and 🐋world creation✨

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assetstore.unity.com

Cross-posted from: https://lemm.ee/post/39614495 > Hi all, > > I've been working on a side-project after needing something to handle UIs for a game I work on, and came up with InputLayers, which is basically a layer-based filtering system for Input handling. > > My main issue was having a clean and consistent way to handle taking input availability away from something (a character, UI, or anything else) when something should take over (a menu opening, a popup, etc.) > > So I ended up using this as an opportunity to learn the new Unity UI system, and set up a clean editor window. In the end, it was close enough to a packageable asset, that I felt it'd be cool to [make it available to others](https://assetstore.unity.com/packages/tools/gui/inputlayers-alpha-259582)! > > It's free, so if anyone wants to give it a try, I'd love some feedback =)

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New Rules for Steam Store Page Descriptions TLDR You may no longer add: \- Links to external sites (use dedicated fields instead) \- Links or images pointing to other games on Steam \- Images that mimic Steam UI elements [https://store.steampowered.com/news/group/4145017/view/4201376568915048835](https://store.steampowered.com/news/group/4145017/view/4201376568915048835) [\#Steam](https://mastodon.social/tags/Steam) [#GameDev](https://mastodon.social/tags/GameDev) [#IndieDev](https://mastodon.social/tags/IndieDev) [#GameMarketing](https://mastodon.social/tags/GameMarketing) [@gamedev](https://programming.dev/c/gamedev)

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Hello everyone here on the Fediverse I'm making a free and open source platform fighter featuring FOSS mascots (like Tux, Nolok, Konqi, Wilber and others). I'm doing it on my free time, but it's something I'd really like to get it done. It's been brewing in my head since May/June, and that's really when I got the basics done using SDL2 (I will use SDL3 when it gets officially released). Right now I'm working alone while also having a job in the meantime, and that's basically to get contributions from you that I wanted to post it here. Right now, I got the 2D rendering engine done using OpenGL 2.1, and I'm looking to add OpenGL 3.3 support as well. For those interested, the repo is already on Github at [this link](https://github.com/SuperTuxBattleMelee/stbm-game). And if you don't think you can help me with the development, feel free to also talk about it around you and tell me what you'd like for this game. I will be happy to see your suggestions (and contribution if you can ^^). Best regards and hoping to see you here

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I am currently working on a video game project, It's 3D, and in a particular feature where players can listen to the radio. I want to pull data from Odysee (LBRY) and a specific channel that I want to play in-game. If I can't pull data from the network, Is there another way for me to access either music or video content without breaking a ToS. I'm working with python if that helps.I am also new, or semi new to Python.

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Draknek just announced their "New Voices Puzzle Grant" for 2024! It's a USD$15,000 grant for developers from traditionally underrepresented groups who are working on puzzle games! Includes 1-on-1 mentorship and super flexible terms when it comes to how the money is used. Deadline is October 7th 2024. More info in the link here: [https://grants.draknek.org](https://grants.draknek.org) [@gamedev](https://programming.dev/c/gamedev) [\#GameDev](https://mastodon.social/tags/GameDev) [#IndieDev](https://mastodon.social/tags/IndieDev) [#PuzzleGame](https://mastodon.social/tags/PuzzleGame)

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The Melbourne Queer Games 2024 Festival is open for submissions until August 23, 2024 There are no geographical restrictions regarding the submissions. Queer games from all over the world are eligible, and entry is free! [http://mqgf.com.au](http://mqgf.com.au) [@gamedev](https://programming.dev/c/gamedev) [\#QueerGames](https://mastodon.social/tags/QueerGames) [#IndieDev](https://mastodon.social/tags/IndieDev) [#GameDev](https://mastodon.social/tags/GameDev)

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How To Market A Game: What Steam’s big demo update means for your marketing strategy New blog post by HTMAG on what to do after the steam demo changes: [https://howtomarketagame.com/2024/07/31/what-steams-big-demo-update-means-for-your-marketing-strategy/](https://howtomarketagame.com/2024/07/31/what-steams-big-demo-update-means-for-your-marketing-strategy/) [@gamedev](https://programming.dev/c/gamedev) [\#GameDev](https://mastodon.social/tags/GameDev) [#IndieDev](https://mastodon.social/tags/IndieDev) [#GameMarketing](https://mastodon.social/tags/GameMarketing) [#GamesMarketing](https://mastodon.social/tags/GamesMarketing) [#Steam](https://mastodon.social/tags/Steam)

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For context, I am using the bevy engine. I know that you aren't supposed to store stuff that might contain a lot of information, such as dialogue, NPCs and skills. I already found a library that helps me store dialogue (bevy_yarnspinner), but I've yet to find such a library for other ressources. So I was wondering, usually in RPGs, where and how are stats, skills, NPCs (including enemies) and maps are stored? And how does leveling up work?

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