games
Games 13h ago
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I wrote in-depth reviews for every game in UFO 50!
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearPO
    popcar2
    5h ago 100%

    You can backflip in mid-air which is useful to go a little higher or cancel the direction you're moving in. I don't remember the exact control for it, but I think it was double tapping after jumping.

    1
  • games
    Games 13h ago
    Jump
    I wrote in-depth reviews for every game in UFO 50!
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearPO
    popcar2
    8h ago 100%

    The fun part of this game is hearing such differing opinions, I had someone explain that Block Koala was their favorite. I personally didn't gel with Planet Zoldath, it's conceptually neat but I found it very tedious. Glad you enjoy it though!

    7
  • popcar.bearblog.dev

    cross-posted from: https://programming.dev/post/20779359 > Been working on this one for a while and I'm eager to share it. UFO 50 is a collection of 50 retro-style games, and I decided to write a blog post reviewing every single one. Enjoy!

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    popcar.bearblog.dev

    cross-posted from: https://programming.dev/post/20779359 > Been working on this one for a while and I'm eager to share it. UFO 50 is a collection of 50 retro-style games, and I decided to write a blog post reviewing every single one. Enjoy!

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    1
    popcar.bearblog.dev

    Been working on this one for a while and I'm eager to share it. UFO 50 is a collection of 50 retro-style games, and I decided to write a blog post reviewing every single one. Enjoy!

    57
    8
    github.com

    This was recently posted to discord: > **The Original Rogue Legacy Source Code Now Available** > > Greetings @everyone! > > It's been more than 10 years since we released a game that would alter the trajectory of our lives forever. That game, of course, was the original Rogue Legacy. In the span of a single night we went from struggling indie devs to building a solid, stable career making video games; a path that would carry on for more than a decade. Since then we've released two more titles and have reached millions of players worldwide, and it is a journey we hope to continue far into the future. > > So, to give back to the community that has gifted us so much, and in the pursuit of sharing knowledge, today we are officially releasing the full source code to Rogue Legacy 1. This may only interest a select few people, but we hope by public sourcing the game that started it all for us, we can keep its spirit alive and help budding developers curious to know what it took for us to get started (and to see what you can get away with :p). > > The full source is available at the GitHub link below: > > https://github.com/flibitijibibo/RogueLegacy1/ > > A lifetime of gratitude goes out to Ethan Lee for setting up the public source code repository, and helping us since all the way back to the original Mac and Linux release of Rogue Legacy.

    77
    2
    EmuDeck retro gaming mini-PC crowd funder ends in tears after ‘nobody bought it’
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearPO
    popcar2
    2w ago 90%

    The whole project just sounds weird. Any mini-PC can be used for emulation, so I'm not sure what would make this one any different. Fitting a Ryzen 7 7840 in it is also a bit overkill unless you're planning to emulate PS3/Switch. I would expect a small PC for emulation to be way cheaper, maybe in the $200-300 range.

    9
  • www.w4games.com

    There's been surprisingly little fanfare for this but I guess most of the Godot community are hobbyists anyways. Prices: https://www.w4games.com/w4consoles

    74
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    UFO 50 is a retro gamer's dream - I highly recommend it
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearPO
    popcar2
    3w ago 100%

    I'll post it on Lemmy once it's done. I'm still not entirely sure which gaming communities would be most suitable but it'll definitely be in !blogging@programming.dev :)

    That said, UFO 50 is truly massive, so it'll be some time before I finish this thing. One of the games I haven't started yet is apparently a 20+ hour JRPG, so that'll be fun.

    7
  • UFO 50 is a retro gamer's dream - I highly recommend it
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearPO
    popcar2
    3w ago 100%

    I have been obsessed with this game since it came out. I've already put in 60 hours and got 14 games cherried (which means 100%ing them, getting a true ending, or beating a difficult challenge).

    I'm writing an incredibly long blog post where I review every single game in the pack. Excited to finish & share it once I'm done playing through everything.

    16
  • www.swift.org

    The big thing about this release is it is a huge leap forward to making Swift a cross-platform language, and not something only built for Mac/iOS > Swift 6 unifies the implementation of Foundation across all platforms. The modern, portable Swift implementation provides consistency across platforms, it’s more robust, and it’s open source. macOS and iOS started using the Swift implementation of Foundation alongside Swift 5.9, and Swift 6 brings these improvements to Linux and Windows. > Swift is designed to support development and execution on all major operating systems, and platform consistency and expansion underpins Swift’s ability to reach new programming domains. Swift 6 brings major improvements to Linux and Windows across the board, including support for more Linux distributions and Windows architectures. Toolchains for all of the following platforms are available for download from Swift.org/install.

    63
    3
    Unity is canceling the Runtime Fee
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearPO
    popcar2
    1mo ago 96%

    I remember so much pessimism last year that people's complaints will change nothing and that almost every Unity dev is too deep and won't be able to switch engines.

    Well, guess what, so many people did switch and Unity did feel the hurt. The community really did take action.

    Everyone's going to (rightfully) dunk on Unity but I think this is a great move and it's nice that the engine isn't going away. Competition is always good, and I'm happy for the devs that did stick with the engine. Lots of studios celebrating on social media with a sigh of relief. I still think Godot is going to eat Unity's lunch the next few years so they better step it up.

    29
  • I created a blog for my app. Roast my blog.
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearPO
    popcar2
    1mo ago 100%

    A bit late, but I really like it :)

    It's simple and well laid-out, and I do like the sidebar to quickly jump from post to post.

    2
  • sonyinteractive.com

    > Through mentorship, training, and project-based investment, SIE strives to lower the barrier of entry and showcase the most incredible talents emerging from this region. We’re pleased to announce this new initiative and our call for submissions. > The MENA Hero Project will support game developers based in the following countries: Saudi Arabia, United Arab Emirates, Bahrain, Iraq, Kuwait, Oman, Qatar, Jordan, Egypt, Morocco, Tunisia. > Interested developers should apply to the program by reading the FAQ and applying [here.](https://www.playstation.com/global/mena-hero-project/) There is hope for us yet.

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    0
    Feature requests for a lemmy moderation bot
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearPO
    popcar2
    2mo ago 100%

    Why? Automod is just a tool, the issues people have with it is how overzealous the mods using it are. If you're moderating a community with 10,000+ people you can't expect to filter and manage everything yourself, so a bot scheduling posts and filtering potential spam/low effort content is necessary.

    15
  • godot
    Godot 2mo ago
    Jump
    Godot 4.3, a shared effort
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearPO
    popcar2
    2mo ago 100%

    Very good stuff in this update! The new page quickly showing all the changes is also a lot easier to digest than a 5,000 word essay blog post.

    I've already been on 4.3 since the dev previews, so more than anything I'm excited for this release so the team can finally get to merging all those PRs that were shelved for 4.4. Lots of performance optimizations and big changes I'm excited for are coming in that next update. The wait continues!

    11
  • linux
    Linux 4mo ago
    Jump
    How happy are you with your current distro?
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearPO
    popcar2
    4mo ago 100%

    I've been on Nobara for almost a year now and am really happy with it. The only distro I'd probably switch to is Bazzite just to try out immutability, but aside from that I'm good where I am.

    5
  • Using Godot for GUI App Development
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearPO
    popcar2
    5mo ago 100%

    you can use OS.execute() to run console commands and run other binaries, but if you need something more advanced you can probably use C# instead of GDScript, which wouldn't need GDExtension.

    1
  • Blogging in the AI era
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearPO
    popcar2
    5mo ago 100%

    There are two good options: Host your own blog yourself, or join a blogging platform that isn't corporate. I personally use BearBlog but I've heard good things about Write.as as well. These two have free blogging options and don't sell your data. If you want to host it yourself (which is safer), check out Hugo.

    Ultimately, bots scrape the entire internet and there's no guarantee they will honor robots.txt of a particular website (which tells bots what they are and aren't allowed to do). If it's on the internet, people can scrape your content and there isn't much you can do about it. That shouldn't stop you from writing or blogging, just don't post very personal data.

    Also, feel free to join us on !blogging@programming.dev!

    22
  • Amber - the programming language compiled to Bash
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearPO
    popcar2
    5mo ago 93%

    Compiling to bash seems awesome, but on the other hand I don't think anyone other than the person who wrote it in amber will run a bash file that looks like machine-generated gibberish on their machine.

    28
  • godot
    Godot 5mo ago
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    Progress Report: Web Export in 4.3
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearPO
    popcar2
    5mo ago 100%

    Based on the feedback we received at the GDC from partners and friends, we know that we need a way to reduce the size of our exports. Currently, the 4.3 release Web build .wasm is around 40 MB uncompressed, and 5 MB compressed with Brotli. We have a few ideas in mind to address this, and it could even help optimize builds for other platforms!

    This is very exciting! It's my #1 issue by far with the engine. With custom export templates I managed to keep it around ~25MB uncompressed, but there's definitely a lot of room for improvement in binary size.

    8