No excuse
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearAE
    AeonFelis
    6h ago 100%

    How many kilometers is your hood?

    Wait, sorry. If cars are that big around you, you must be American. Let me rephrase: how many Washington Monuments is your hood?

    2
  • Sorry, what?
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearAE
    AeonFelis
    15h ago 100%

    Pay $20 to apply for a fake position that was only put up to trick investors into thinking the company is growing. The fee will guarantee you an in-person interview with an unpaid intern instructed to say no all all interviewees (in person, because even if someone gets mad and attacks them - it's just an intern). Parking validation is not included.

    4
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearPO
    Jump
    We'll have a long memory as things get worse for working class Americans, minorities and women
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearAE
    AeonFelis
    7d ago 100%

    The point is not to reduce the amount of war crimes? Right. I forgot. The point is to signal as much virtue as possible.

    2
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearPO
    Jump
    We'll have a long memory as things get worse for working class Americans, minorities and women
    Small talk is an essential skill
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    AeonFelis
    1w ago 100%

    I'd like to have similar interactions with my significant other to the ones I have with my cats. You know, things like siting on the couch together... saying silly things in even sillier voices... staring into each other's eyes while blinking slowly... yelling at her to get down from the cupboard...

    37
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearPO
    Jump
    We'll have a long memory as things get worse for working class Americans, minorities and women
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearAE
    AeonFelis
    1w ago 25%

    To me, at least, it seems like they were fired not as a punishment for Russia's war crimes but because their Russian citizenship made them compromised - at least in the eyes of their employer. But for the sake of the argument I'm willing to go with your interpretation.

    The article doesn't say who these Russian employees voted for. And it doesn't matter - I doubt ABBYY knew how each of them voted when deciding to fire them. The question of whether or not they were held accountable had nothing to do with how they voted - only with what Russia ended up doing and with the fact they had a Russian citizenship.

    Not voting for Putin, even voting against him, did not help the employees that did so to avoid being fired. The only thing that would have done that was if Russia didn't invade Ukraine (which would have also had the nice little bonus of not having about a million casualties and not making the lives of many times that number a living hell. But we don't care about such trivialities. We only care about the virtue that gets signaled)

    But no vote they'd have cast could change that. Because Russia is a one-party system - Putin gets elected no matter what.

    The USA is a two-party system. Either the Democrats get elected, or the Republicans. A third option is not more realistic than someone defeating Putin in the Russian elections. An American voter that cares about being associated with war crimes (I'm not even talking about whether the war crimes will happen or not. Nobody cares about that - only about being liable to them) can not take comfort in voting for a losing candidate that did not contribute to any war crimes (and never had the chance to). They'll still be associated with these war crimes simply for being American, just like these Russians are being associated with Putin's action simply for being Russian.

    If war crimes are the main issue you care about in these elections, then the only scenario when you should not vote Democrat is if you think the Republicans are going to do better on that front.

    So... do you think Trump, if elected, will commit less war crimes, or less horrible war crimes, than Harris?

    -2
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    Jump
    We'll have a long memory as things get worse for working class Americans, minorities and women
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearAE
    AeonFelis
    1w ago 83%

    Can you elaborate on these Russians? Are you referring to the ones that got conscripted to invade Ukraine?

    4
  • In Capitalist America
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearAE
    AeonFelis
    1w ago 100%

    But at least I am allowed to go into the city during lunch.

    I doubt 15 minutes are enough to go into the city and eat there.

    6
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearMI
    Jump
    Reminder: Wear a helmet!
    196
    196 2w ago
    Jump
    Rule
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    AeonFelis
    2w ago 100%

    That only works for you because you already care about other people's life. To the typical road vigilante, an orphanage full of blind children means nothing compared to their sacred lane they were tasked to protect.

    2
  • 196
    196 2w ago
    Jump
    Socially Awkward Rule
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    AeonFelis
    2w ago 100%

    If I pull the lever hard enough, will the trolley reverse? If so - can I jump on it to avoid the conversation?

    8
  • Encountering one of these embedded tweets in a blog post, my hand instinctively moved to click the X and close it. That took me to the website. Could this be a clever ruse to generate more visits? Is Elon Musk actually more cunning than we give him credit?

    8
    2

    I have this idea for a certain game development tool, but before I start _another_ side project I want to check if something similar already exists. An important part of game development is fine-tuning numeric values. You have some numbers that govern things like character motion, weapon impact, enemy AI, or any other game mechanic. For most of these there is no "correct" value that can be calculated (or even verified!) with some algorithm - you have to manually try different values and converge to something that "feels right". The most naive way to fine-tune these numbers is to have them as hard-coded values, tweak them in code, and re-run the game every time you change them. This, of course, is a tedious process - especially if you have to go through long build times, game loading, and/or gameplay to reach a state where you can test these values (that last hurdle can often be skipped by programming in a special entry point, but that too can get tedious) A better way would be to write these numbers in configuration file(s) which the game can hot-reload - at least while in development mode. That way you can just edit the file and save it, and the game will reload the new values. This is a huge improvement because it skips the building/loading/preparing which can drastically shorten the cycles - but it's still not perfect because you have to constantly switch between the game and the configuration file. Sometimes you can use the game engine editor to tweak these while the game is running, or create your own UI. This makes the context switches hurt less, and also lets you use sliders instead of editing textual numbers, but it's still not perfect - you still have to switch back and forth between the game controls and the tweaking interface. Which brings us to my idea. What I envision is a local fine-tuning server. The server will either update configuration files which the game will hot-reload, or the game could connect to it via WebSocket (or some other IPC. But I like WebSocket) so that the server could push the new values to it as they get updated. After the server deduces the structure of the configuration (or read it from a schema - but providing a schema may usually be a overkill) you could use its webapp UI to configure how the values would be tweaked. We usually want sliders, so you'll need to provide a range - even if the exact value is hard to determine, it's usually fairly easy to come up with a rough range that the value must be in (how high can a human jump? More than 5cm, less than 5m). You will also decide for each slider if it's linear or logarithmic. The server, of course, will save all that configuration so that you won't have t reconfigure it the next time you want to tweak values (unless there are new values, in which case you'll only have to configure the sliders for them) Since this would be a server, the tweaking of the values could be done from another device - preferably something with a touchscreen, like a smartphone or a tablet, because tweaking many sliders is easier with a touchscreen. So you have the game running on your PC/console, gamepad in hand (or keyboard+mouse, if that's your thing), and as you play you tweak the sliders on the touchscreen until you get them just right. Does anyone know if a similar tool already exists?

    9
    1

    Narrative scripting languages like Yarn Spinner or Inkle were originally meant for writing dialogue, but I think they can also be used for scripting the world progression even when no dialogue or even narration is involved. Example for something silent that can be scripted with a narrative scripting language: 1. When the player pulls a lever... 2. Move the camera to show a certain gate 3. Open the gate 4. Move the camera to show something interesting behind the gate 5. Return the camera to the player Even though no text nor voice are involved here, I think a narrative language will still fit better than a traditional scripting language because: * Narrative languages describe everything in steps. Scripting languages will need to work a bit harder to generate steps the actual game engine can use. * Narrative languages have visual editor that can help showing the flow of the level as nodes. * The interface between a narrative language and the game engine tends to be seems to tend to be higher level (and less powerful) than the one with a traditional scripting language. On the other hand, flow control seems a bit more crude and ugly with narrative scripting languages than with traditional scripting languages. It should probably still be fine for simple things (e.g. - player activates a keyhole. Do they have the key?), but I wonder if a game can reach a point where it becomes too complex for a narrative language (I'm still talking about simple world progression, not full blown modding)

    7
    3