In *ye old days*, hostile mobs ran at you in a straight line. This made them faster and harder to juke than today's mobs which use a grid-based path-finding algorithm where mobs can only move in 45 degree angle increments. This new algorithm is of course better at avoiding walls and pits, however on flat land with no obstacles, old path-finding was more fierce. Neither system is perfect. If possible, I'd love to see a system that gets the best parts from both systems, whether from an update or a mod. Am I the only person to notice the differences, or is this something you have thought about too?

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